About the Authors


Paul Ladley
I am a Director of pixelfountain. At pixelfountain, I am the lead designer specialising in serious games and games based learning. I designed and developed my first game back in 1998 called Virtual Training and have been designing ever since. I have created games that are delivered standalone (on the web) and games that are played collaboratively in workshop / classroom settings.

I originally started in the computer based training industry in 1992 as a multimedia developer, having qualified with a degree in computing.  This background has given me a broad array of skills including: multimedia development, programming, graphics, design, training / learning delivery (to adults and young people) and project management. These varied skills provide me with a holistic understanding of learning design and have provided me with an interesting career.

Sian Ladley
I am a Learning Consultant at pixelfountain and am the daughter of Paul Ladley.  I undertook a Year in Industry with pixelfountain/games-ED as part of my degree at Lancaster University.  I am very interested in games based learning and its benefits and am currently working on a dissertation around these themes.

Nicholas Eames 
I am a programmer at pixelfountain and a graduate of Cambridge University in Mathematics. I have a great deal of experience with games and am using that knowledge in the field of games based learning.

Screenshot of the learning simulation Sustainaville.
games-ED and pixelfountain
pixelfountain delivers innovative training courses and provides licences of  learning simulations (serious games) to local councils, public sector organisations and the private sector. We deliver programmes such as: management training, induction, team building, partnership building, organisational development and recruitment.

games-ED licences games based learning to: schools; colleges and universities. The games are based on tried and tested learning simulations that have been used in over 450 workshops. games-ED supports curriculum; personal, learning & thinking skills; and cross curriculum dimensions. The games provide interactive, experiential learning that promotes collaboration and enables problem solving and accelerated learning of complex subjects.

games-ED and pixelfountain exercises are played collaboratively. The students or delegates are split into sub teams, take on different roles in a simulation and collectively make improvements. The games based learning can be run in a double lesson, or can be extended for use in an event / thematic day.

This blog is a place to share our insights on games based learning.

---

Paul undertakes freelance work. You can find Paul’s profile and CV at www.pladley.pixelfountain.co.uk or you look at his Prezi profile below (click on the play button, then click the More button to the right of play to view in full screen mode, click play to move through the presentation and finally use the Esc key to return to the blog).

To see more about Sian go to http://www.linkedin.com/profile/view?id=194688110&locale=en_US&trk=tab_pro






Pin It