Showing posts with label employment. Show all posts
Showing posts with label employment. Show all posts

Monday, 20 January 2014

Games Based Learning and 21st Century Skills

There are many characterisations of the skills that are most important in the 21st century. However, The University of Melbourne’s Assessment and Teaching of 21st Century Skills (ATC21S) team defines them as:

  • Ways of thinking. Creativity, critical thinking, problem-solving, decision-making and learning
  • Ways of working. Communication and collaboration
  • Tools for working. Information and communications technology (ICT) and information literacy
  • Skills for living in the world. Citizenship, life and career, and personal and social responsibility

Why are they important? There is a problem amongst employers, where entry-level candidates are seriously lacking in some of these skills (for example survey findings, see http://upstart.bizjournals.com/news/wire/2013/11/11/jobseekers-missing-interpersonal-skills.html?page=all). These skills are necessary for competitive, innovative, businesses of the 21st Century to thrive, and for young people to gain employment...




For full article visit: http://www.pil-network.com/HotTopics/gamesbasedlearning/GBLand21stCenturySkills

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Saturday, 7 September 2013

Badges, Gamification, Employment & Lifelong Learning

Image courtesy of kerolic on Flickr.
We often talk of gamification and have even won an award for doing so (click here).  But we (and many others) usually talk about how badges are engaging and motivating for the learner or even how they can essentially coerce people to do things that an organisation/individual wants (e.g. good behaviour in class, sharing promotional content on social media sites, reviewing products etc).  Badges and other gamification strategies have been used very successfully in this way.  However, the report, ‘Expanding Education and Workforce Opportunities Through Digital Badges’ takes a slightly different look at the phenomenon.

This new report from the Alliance for Excellent Education and Mozilla has looked at how badges can be used as a way of showing and verifying to employers the skills that individuals have amassed.  These can be formal education, knowledge based skills, 21st century skills as well as skills gained through hobbies and other ‘extracurricular’ activities.  “A digital badge system can bring resumes into the twenty-first century,” says Gov. Bob Wise, president of the Alliance for Excellent Education and former governor of West Virginia.  “Digital badges are making anytime, anywhere learning a reality for learners of all ages who want to pursue their interests with tangible results in real time… Badges bridge the divide between formal and informal education, and they have the power to transform competency-based learning and hiring practices.”

The report does explore how digital badges can be used to improve student learning and outcomes, but also how they can expand vocational and interest-based skills for learners of all ages.  And importantly, what this can mean for employment.  “The way we learn and the way we work have radically changed in today’s digital age, and we need the credentials that make sense for the way we live our lives today,” argued Erin Knight, senior director of learning and badges at Mozilla.  “Open Badges can connect learners to better jobs and opportunities, allowing them to increase skillsets and marketability. In return, employers can look beyond abstract credentials or self-reported resumes and get credible information on candidates—finding a better match, and unlocking a better future for all involved.”

Expanding Education and Workforce Opportunities Through Digital Badges defined badges as ‘credentials that represent skills, interests, and achievements earned by an individual through specific projects, programs, courses, or other activities.’  The report argued that it is important that badges are defined accordingly and are measured against a specific set of standards so that they could be used by employers in a meaningful way.  The report suggests that for this to happen, there must be an open badge standard that ensures all badges contain the same level of criteria and evidence, which allows people to earn badges from different issuers, manage and collect them, and display them on websites as they see fit.  Mozilla has created this “Open Badges” standard that ensures the credibility of verifiable skills involved with the badges.  They aim to make the badges credible by making them store information through hyperlinks about what tasks, projects etc. were completed to earn the badge.

Schools can use the system to connect their pupils’ curricular and extracurricular learning as well as rewarding them for developing their 21st century skills.  The schools and colleges that have adopted the system so far have also done so to make learning more engaging and innovative.  “Learning pathways differ from student to student, but badges can bridge those differences and provide students with opportunities to follow their interests, and connect what they have learned—at any time and place—to academic achievement, career success, and civic engagement,” Wise said.

But what interests me most is what the badges could mean for employment.  It is unlikely that this system would completely become the norm, but it does make one wonder.  It could encourage children from a younger age to think about their careers.  It could encourage a closer relationship between students and employers, giving both valuable experiences.  Employers could tailor more what is being taught in schools.  They might put emphasis on different elements of a person than their grades.  The system also has interesting implications for lifelong learning.  It could foster a more positive relationship with learning as a whole.  It may make people think of and approach learning differently.  People could become inspired by the badges of others.  The intrinsic reward of a badge along with the ability to ‘show off’ to others could generate an impressive level of learning.

Obviously, these are all big ‘what if’s and this one system is unlikely to do everything (if any of these).  However, I do think it highlights something interesting and very positive about society and it would be great if it took off.  The popularisation of geek-chic (which I thoroughly approve of) along with the acceptance and popularity of video games may just have amalgamated to create something that could be great for learning and learners.  One thing I would like to see being emphasised though, in a system like this, would be badges for good deeds, charitable giving and so on, and then we could really be on to something great!

Click here for the full report.

Click here for more about Open Badges.

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Friday, 21 June 2013

Part 2: Learning to Program: An Easy Way to Get a Job?

Due to the current developer shortage, teaching children to program could be a way for young people to secure themselves a job in a difficult economic climate.  While normally brand new developers would be less desirable than experienced ones, the shortage means that there aren’t enough programmers to fit the number of programming jobs available and to put it bluntly, beggars can’t be choosers.

Image courtesy of Paul Inkles on Flickr.
The number of coding jobs is also expected to increase in the future.  There were 913,000 computer programmer jobs in 2010.  That number is expected to jump 30% from 2010 to 2020 whereas the average growth of other U.S. jobs is predicted to be 14% (predictions from the U.S. Bureau of Labor Statistics).  They are well-paid jobs too.  In 2012, according to the BLS, the average salary for a computer programmer was about $80,000, compared to the average wage of American workers at $45,800.  For more job statistics see Code.org’s stats page.

Mark Lassoff, founder of Learntoprogram.tv says,“There aren’t enough people to fill these jobs because technology and the job market are moving much faster than education in high schools and colleges.”  Many computing curricula are outdated, teaching children skills they can easily pick up themselves, such as how to use Microsoft’s PowerPoint.  In most cases, computing courses are optional and are usually an afterthought.  They are more likely to be lumped in with subjects like home economics and textiles than maths and English.  In the U.S., only nine states have made computer science courses a graduation requirement.

In the UK, chair of the hi-tech industry campaign Next Gen Skills, Ian Livingstone OBE said: “High-tech, knowledge-based industries are major generators of jobs and growth for London, and need skilled computer programmers to maintain their growth. At the moment London’s schools just aren’t producing enough students with the right knowledge and skills that industry needs.  Creative industries, for example, are crying out for graduates who know how to programme and are forced to recruit from abroad.”
 
According to Mozilla's YouGov Survey, three quarters of young people in the UK want to learn how to make games, apps and websites but only 3% of children have the programming skills required to achieve this.  This skill deficit is, to some extent, because traditionally the computing curriculum concentrated on word processing and spreadsheet packages and not on more creative and advanced skills like programming.  However, the UK is in the process of creating a new computing curriculum to try and combat this.

Image courtesy of Steve Jurvetson on Flickr.
Schools that do offer computer science usually restrict the course to students who excel at maths and teach only Java.  “What the computer science community has been slow to grasp is that there are a lot of different people who are going to need to learn computer science, and they are going to learn it in a lot of different ways,” says Mark Guzdial, a professor of interactive computing at the Georgia Institute of Technology.  And of course, along with a shortage of programmers in general, there is a shortage of programming teachers as anyone who can programme is likely to get a better pay elsewhere.  However, as I will discuss in the next part of this series, teaching programming can be easier than expected.

Some companies are taking matters into their own hands.  For example, Living Social (a daily deal site) could not find the programmers it needed.  It ran an experiment (Hungry Academy) to train 24 people to program in just 5 months.  The students all graduated and became full-time developers for the company.

So, to conclude, learning to program at any age could be an advantage in the difficult climate that we find ourselves in.  However, it seems about time that curricula started to change to fit into the 21st century world (of work and in general).  It is also something that is appealing and even 'fun' for many young people that could help them advance their careers from a young age, what have they got to lose?  In Part 3 of the series, I will discuss some of the skills that learning to program can help generate.

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