Showing posts with label flipped learning. Show all posts
Showing posts with label flipped learning. Show all posts

Wednesday, 30 July 2014

How Google Glass Could be Used in Education - An Infographic

Hello again after my short break from blogging!  I am afraid I was very busy sitting my final year university exams (and am pleased to say I achieved a first class honours) and then I travelled to Brazil for the World Cup.  I thought I'd share this fantastic infographic with you as my first post back, enjoy and as always please share your thoughts in the comments section.  Click the infographic for a larger, interactive version.

http://www.opencolleges.edu.au/informed/features/google-glasses-education#.U9lIrsIg9D8
How Google Glass might be used in Education – An infographic by the team at Open Colleges

As you can see there are many ways that Google Glass technology could be used to enhance education and update learning for the 21st Century.  It also fits in with some of the other educational movements we have discussed previously on the blog, such as Flipped Classrooms, Project Based Learning, Multiple Learning Styles and so on.  As always, it is a technological tool that doesn't provide all the answers, but alongside these educational movements as well as Gamification, Games Based Learning and so on, education could fit more with the 21st Century world and really benefit students... and teachers.

Please follow @paulladley on Twitter, games-ED on Pinterest and like games-ED’s Facebook and Google+ pages for blog updates and interesting games based learning findings.

Thursday, 4 April 2013

Part 2 - The 70/20/10 Learning Model: Lessons for Education


This blog post is the second part of a series.  To see the first part, ‘The 70/20/10 Learning Model and Games Based Learning’, click here.

Image courtesy of blogefl (Graham
Stanley) on Flickr
Given the 70/20/10 Learning Model that I discussed in part one is true of adults, might it also be true of children?  Could this model be used to inform the education system?  By definition, schooling is formal learning and you cannot really decide the destiny of a child from a young age and treat them as an apprentice.  However, elements of the model could perhaps be useful.

Currently, the education system may be more like 10/20/70.  Schools, colleges and universities provide formal learning; however, there may be ways to make this seem less formal and be more appealing.  On the job learning is difficult to achieve for children, however, on the job could be understood more as learning by doing, as this is what happens at work.  You are not formally taught skills, but must adapt and learn them on the job.  For a child, you might not formally be taught information or skills, but might have to discover them for yourself (Project Based Learning for example).  Learning from others (the 20%) could also be more important in education and could be facilitated by Flipped Learning or collaborative learning simulations for example.

Project Based Learning (PBL) is where learning is structured around a project and the children must learn what they need to complete the project.  ‘The Future of Learning, Networked Society’ video in this blog post suggests that in the 21st century, what is important is not telling children to memorise facts and answers to questions we already know the answers to, but to tell them the project and let them figure it out for themselves.  The children are allowed to learn by doing and to collaborate which can be very motivating, however, it is obviously not possible for teaching the basics.  For more information about PBL, see our article '10 Benefits of Project Based Learning’ and our ‘Learning’ Pinterest board.

Another form of ‘on the job’ learning for children could be through learning simulations.  Learning simulations are computer based serious games, which simulate a real situation or event.  They can be highly successful, safe, inexpensive learning tools and can teach a broad array of topics (for some examples, visit games-ED.co.uk).  The important words here are safe and simulation.  Children (and adults, see Part 1) are allowed to experience an event or situation that might be unsafe, impractical or impossible in reality.  Simulations are also more simplified versions of real-life and therefore, can act as better learning tools.  While learning simulations are formal training, they don’t seem like they are (and aren’t as ‘formal’ as most classes) and offer some of the advantages of on the job learning i.e. learning by doing.  Some simulations also help breach the 20% and encourage collaborative learning.

I am sure many of you will have heard of The Kahn Academy.  The Academy basically outsources most of what you would expect from lessons (lecturing, questions and so on) to videos which students can watch online.  This frees up lesson time for more focused and personalised help and instruction from teachers as well as demonstrations, projects, experiments and so on.  This is a form of Flipped Learning.  Please watch the video from Salman Khan on our previous blog post for a better explanation.  While the videos and class time are used for formal learning, there is more scope for hands-on, experiential and collaborative learning than traditional methods.

I think that what is important is the blend.  This is exactly Lombardo and Eichinger’s argument.  They believe that learning occurs best when there is a blend of different approaches.  Learning from experience, from others and from formal training can be extremely powerful.  I just think that education could do more to tap into the 70% and 20%.  This is especially true if they are going to be expected to learn in a completely different way as adults.

Another important aspect of the model which is worth mentioning is that learning occurs due to the realisation of a need to learn and the motivation to do something about it.  A problem with schools (which was mentioned in some of the videos in a previous blog post, ‘The Future of Learning’) is that they tell the children to learn because it will be important in the future and to trust that the teacher knows best.  The child is never fully informed of why they need to learn (and often they are learning things they will never need), so they can lack motivation.

Children are quick to ask, “when will I need / use this?” and they are often spot on.  Not many people will need to remember names and dates of historical figures and battles or be able to recite a poem or know the periodical table off by heart.  21st Century Skills such as problem-solving, collaboration and creativity are increasingly important as well as numeracy skills, literacy skills and so on.  As Mark Prensky argued, "too many teachers see education as preparing kids for the past, not the future".

Lombardo, Michael M; Eichinger, Robert W (1996). The Career Architect Development Planner (1st ed.). Minneapolis: Lominger.

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Thursday, 7 March 2013

The Future of Learning



I am very interested in how the education system is changing.  Recent technological developments have lead people to think about the current education system and how it could be improved upon.  There seems to be a vast number of people in this position, constantly innovating, re-thinking and problem-solving and I think it is only a matter of time before their concepts and ideas are accepted and rolled out into mainstream education.

I though I’d share four videos with you of people that hold a vision of the future of learning.  It would be interesting to hear your thoughts and to see if you agree, so please do comment.  I’ve written a brief summary of each, in case for whatever reason, you can’t watch the video and also just so you have access to the information written down.

 1. The future of Learning, Networked Society – Ericsson


Summary: 

  • Factory-like system of education is not good enough any more (we no longer have a shortage of factory workers).  The education system is there for children, so it should adapt to them, not the other way around.  
  • In the past, schools were a way to access information.  That is no longer what they are needed for; anyone with an internet connection can access information.  Knowing facts is almost obsolete, there are answers everywhere, we need to teach children to be learners and know how to access information.  
  • We need to analyse and tailor learning like we do most other things in life.  Newton provides a means to do this.  Newton captures data and provides online courses personalised to individual students.  It also provides insights such as, ‘you work best at maths between 9.30 and 10.42am’ and so on, to achieve the best learning possible.
  • Connectivity is opening up the world.
  • Educate the youth and you educate a nation.
  • Exams are inadequate.  When taking an exam, children think “I hope there are no surprises”.  But the world is full of surprises.  Education prepares you to cope with certainty.  Learning prepares you to cope with surprises.
  • No one does standardised tests for a living, so why measure people on how good they are, in a way that is irrelevant in later life?  Parents want their children to go to good colleges and universities.  Those institutes are ‘good’ and famous because they are more selective about which grades they accept.  Therefore, you need to get good grades to get into these institutions, which is not real learning.  The system is flawed and described as a ‘scam’.
  • Coursera – online access for everyone, for free.
  • Huge leap in education pre and post-printing press.  Online education could be like that.
  • Education is less and less about conveying content.  Instead, it should be about the instructor engaging the child and teaching them generic skills such as self-discipline and problem solving.
  • We should be teaching children to solve difficult problems, not memorise answers to problems we have already solved.
  • School should be more about telling children a topic and letting them learn about it and figure it out.
  • More children will be educated in the next 30 years than ever in history – should we not try to get it right?

2. Rethinking Learning – The 21st Century Learner: MacArthur Foundation


Summary:

  • It is important for us to teach children to love to embrace change.
  • In the 21st century, it is important to have curiosity and a questioning disposition, or a ‘gaming disposition’.  Gamers are incredibly bottom-line oriented; they want to be constantly measured to see how they are improving.  There is often a mantra of ‘If I’m not learning, it isn’t fun.’
  • The 20th century was centred around learning content.  In the 21st century, it is about learning the tools and skills to obtain, re-make and produce content.
  • Informal learning (e.g. learning that takes place at home, with peers, in a community) is as important as a formal education.  We need to figure out a way of linking and synchronising the two.
  • 21st century education needs to be not just about employment but about the whole of life.


3. Salman Khan Describes Future Classrooms with Blended Learning: edutopia


Summary:

  • Currently, education is largely centred around the learning of facts and so on and it rarely gets close to creativity and open-endedness.
  • The Khan Academy is a virtual learning environment where the content and teaching is done via videos and other virtual means.  
  • Salman Khan appreciates the importance of learning the traditional things.  However, he thinks that the Khan Academy can address this element of education.  Children could access the videos and so on at home, which would free up more class time for creative, hands-on, relevant lessons.  It would also allow teachers more time for one-to-one instruction.
  • Virtual and physical education can work together, they are not mutually exclusive.  They can enhance one another.


4. Thomas Suarez


Summary:

  • Thomas Suarez is a very young man who has taught himself to develop Apps such as his Bustin Jieber App (a Justin Bieber Whac-a-Mole).
  • Children want to make games and Apps, but don’t really know where to go to learn.  There are violin lessons and soccer practices, where do you go to learn to programme?  (Thomas might be interested in using Raspberry Pi)
  • Thomas taught himself the basics of other programming languages and then used Apple’s Software Development Kit to develop Apps that are available on the App Store.
  • He started an App club at school that teaches students to design and develop Apps.
  • Students usually know more about technology than teachers.  This is a huge resource that teachers should really be making use of.
  • In the future, amongst other things, Thomas wants to find more ways for students to share knowledge with each other.

Please follow @paulladley on Twitter and like games-ED’s Pinterest, Facebook and Google+ pages for blog updates and interesting games based learning links and resources.

Wednesday, 12 September 2012

The Future of Learning Technologies


As we have covered many times in our blog we are living in an age where new technologies are being developed and released all the time and these technologies have fantastic uses in the world of education and more general learning.  A recent article discusses various learning technology trends of 2012.  These include cloud technologies (software online rather than on a single computer) and flipped learning (spending ‘home time’ doing things such as reading and listening to educational podcasts and ‘lesson time’ discussing and doing group projects).

One of the trends that the article cites is gamification.  It argues that games based learning is on the rise and it is effective as games “provide meaning through real engagement, immediate feedback and a sense of accomplishment that is well-integrated with sound pedagogy”.  In fact, the article quotes a neurologist in saying “games provide an individualized achievable goal that initiates the dopamine-reward system, which provides a powerful pleasure response”.  Scientific proof that games based learning is great :)  Another mechanism that occurs was discussed in our previous blog post, ‘Neuroscience, Stress and Games Based Learning’.

The article also suggests that games based learning works so well because it is a safe environment in which to explore.  I mentioned in a previous blog post (‘Unorthodox Uses of Games in Education’) an article entitled ‘9 ways virtual learning is better’ which is really worth a look and this makes the same point.  In fact number one on their list is “With virtual experience, there is no risk. No danger. No loss of money or resources (other than the cost of designing and doing the activity). Minimal loss of time. Not so in the real world”.


This is a nice little graphic from envisioningtech.com to represent the future of educational technology.  A large part of the visualisation is gamification, which they argue is so effective as it offers “instant feedback to acquired knowledge through achievements and reward systems”.  Another benefit is that is allows ‘self-paced learning’.  It looks like the future could be pretty bright for education technology, which could lead to some pretty bright kids.  Let’s hope that some of these technologies can actually break through the red tape and stagnation of the education system.