Key findings:
- They are more likely to be female (54% to 46% male).
- They are likely to be older (79% are 30+).
- They are likely to be educated (43% are graduates).
The blog looks at gamification, g-Learning and games based learning theory and practice. It provides insight (via games-ED and pixelfountain) on games based learning use in education and g-Learning (including learning simulations) use in adult learning / training such as application in curriculum delivery, training, awareness raising, organisational development, communications and engagement.
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