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The blog looks at gamification, g-Learning and games based learning theory and practice. It provides insight (via games-ED and pixelfountain) on games based learning use in education and g-Learning (including learning simulations) use in adult learning / training such as application in curriculum delivery, training, awareness raising, organisational development, communications and engagement.
Monday, 19 November 2012
How to Bring Gamification to the Classroom: Best Practices
Recently, I was privileged enough to be asked to guest post at gamifeye.com. I wrote them a post about gamifying the classroom. This phrase can be understood in several ways. First, games based learning is a hot topic right now and teachers are wanting to bring games into their classrooms. Secondly, teachers want to gamify the classroom in itself, in terms of monitoring progress and behaviour and so on. I offer lots of ways that teachers might go about easily bringing gamification into the classroom; the best practices. Click this link to read the whole post.
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