After playing the learning simulation, the delegates discussed using serious games for learning and development. Various applications were suggested, including:
- Inductions
- Management training
- Partnership working and relationship building
- Staff engagement days/away days
- Stakeholder collaboration
- Team building
- Assessment centres
- Training needs analysis
- Community/resident groups
Barriers to adoption were also discussed. These were fewer in number, but included:
- The term ‘game’ and misconceptions about games for training
- Access to technology
- IT literacy
- Cost
One of the main aims of the day was to discuss the delivery method of the games and the positives and negatives of different methods. For example, workshop-based, facilitator-led, collaborative delivery as opposed to individually played, online delivery. There was a bias in favour of the games being workshop based, but that is likely to have been because the simulation used on the day was designed for that purpose, which could have skewed opinion.
The delegates had a fantastic day and really loved our newest simulation, Planit-Housing, which was developed in partnership with The University of Northampton. For more information about Planit-Housing, click here and to learn more about our other products and how our workshops work, click here.
To download the full Virtual College report, click here.
Please follow @paulladley on Twitter, games-ED on Pinterest and like games-ED’s Facebook and Google+ pages for blog updates and interesting games based learning findings.
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